Kyrodian Legends Public License

The characters, settings, and other content specific to Kyrodian Legends (refered to herein as KLC) may be used freely under the following terms.

* The origin of KLC must not be misrepresented and must be attributed properly. Credit must be given to Nick Kovacs or Kelvin Shadewing for creation of KLC, and must include a link back to kyrodianlegends.com.

* All creative works involving KLC must be released under CC-BY-SA 4.0 or newer.

* Any software using KLC must be released under Affero GNU General Public License 3.0 or newer.

* You waive your right to enforce any DRM in cases where users attempt to access the source code or KLC-related assets of any software that uses KLC.

* Any views expressed in your work are to be made clear that they are that of your interpretation of the characters, and are not necessarily the views of the official characters, or of Kelvin Shadewing.

* You may not use KLC in your own marketing or branding, or to endorse your own products, unless said products are works of fiction that include KLC.

* You may sell physical merchandise including KLC, provided all printed media has a publicly accessible digital version under CC-BY-SA 4.0 or newer, and that all other physical merchandise (ex: figurines, cutouts, sculpts, etc.) have digital manufacturing files (ex: blueprints, recipes, 3D models) released under an AGPL v.3 or newer compatible patentleft license.

* Written works are an exception to the physical merchandise rule. You may publish your fan fictions in print, provided that you include a disclaimer indicating that your story is not an official part of Kyrodian Legends. (ex: "This publication is a work of fan fiction and is not an official Kyrodian Legends product. It is not approved by or associated with Kelvin Shadewing.")

* All copyrights, trademarks, and related rights to Kyrodian Legends remain property of Kelvin Shadewing, and are expressly reserved, except for cases allowed by this license.

Contact me if you have any questions or need clarification on a use case. Example cases will be added here as they are brought up.

NOTES:
A sprite is defined in computer science as an image used to represent a character/actor/object/entity/class instance/etc in virtual space. It is not always pixel art, and at the same time, not all pixel art counts as a sprite. This is best handled on a case-by-case basis, but the easiest way to tell is if the image was made to be used in games/software.